Moonlight Drift's title card: the name in cyan ASCII art beside a crescent moon, in a glowing frame on a starfield

MOONLIGHT DRIFT

Carl Spatski, one of the twenty pilots, in pixels coast through space · dodge obstacles · ride the moon

Hold thrust to rise, let go to fall, and keep clear of the cave walls as they close in. Pick one of twenty pilots, each with their own handling, and see how far you can drift.

It descends from the Flash-era helicopter games, and it plays the same on every machine it runs on.

// in flight //

Synth Cat drifting between green and pink crystal pillars past the moon, a milestone marker reading 10 ahead
thread the pillars, pass the milestones
The choose your pilot screen: Synth Cat, Beava, Vinny Bobarino and Darius Hodgekins unlocked, six more locked
twenty pilots, unlocked by drifting

// where to play //

BROWSER
▶ PLAY free demo in the arcade: the endless game, nothing to install.
TERMINAL
pipx install magmacrunch-moonlight-drift
then run moonlight-drift. Also a cabinet in the magmacrunch terminal arcade.
WII
a Homebrew Channel version built on magnolia. IN DEVELOPMENT
IPHONE
& IPAD
an iPhone and iPad version is in the works. IN DEVELOPMENT

// built with //

adenosinebrowser · JavaScript magnoliaWii · C magmacrunch.engineterminal · Python hypnopompiaiPhone & iPad shell

// credits //

game by magmacrunch media

music "Moonlight Drift" by C.P. Rutledge

original concept inspired by Simon Dorsey's Jetman (2007), itself after David McCandless's Flash game Helicopter (2002), and kin to Yohei Iwasaki's SFCave (1995)