the iOS shell for magmacrunch arcade games
The Capacitor and Xcode half of an App Store build, the native Game Center plugin, and the store tooling, by magmacrunch media. It is to iOS what magnolia is to the Wii: the part that's the same every time.
It runs no game logic. A game’s rules live in that game’s repo, once per platform. This holds what every App Store build needs and no game should have to reinvent: a plugin, a project, a pipeline and a checklist that fails loudly.
native/ into a game; --check hash-compares every consumer and is the drift detector
viewport-fit=cover so the viewport reaches the notch
After Hypnopompia by Texas Hold’Em Lava Dome, from Pompous Fanfare for All Occasions (2019). Adenosine is the molecule that builds sleep pressure; hypnopompia is surfacing out of it.
Node 22 or newer, and nothing else:
node tools/sync.mjs ../../games/<game>
node tools/sync.mjs --check
node tools/check-metadata.mjs ../../games/<game>/ios
node tools/check-game-center.mjs ../../games/<game>/ios
node tools/check-launch-crop.mjs ../../games/<game>/ios
PolyForm Noncommercial 1.0.0 · Copyright 2026 magmacrunch media
hypnopompia is developed in-house and is not publicly distributed. It ships inside the App Store builds it exists for, rather than on its own.
For source access, licensing, or anything else, email info@magmacrunch.com.